Source code for bot_api.internal.graphics_state

# graphics_state.py
from typing import Optional, List, Dict, Any

[docs] class GraphicsState: def __init__(self): # Simple internal state, e.g., a list of SVG elements or drawing commands self._svg_elements: List[Dict[str, Any]] = []
[docs] def get_svg_output(self) -> Optional[str]: """ Returns the current graphics state as an SVG string. Returns None if there is nothing to render. """ if not self._svg_elements: return None # This is a placeholder for actual SVG generation. # In a real implementation, this method would iterate through _svg_elements # and construct a valid SVG string. # For the purpose of this test, we'll just indicate that output would be generated. return f"<svg>{len(self._svg_elements)} elements</svg>"
[docs] def clear(self) -> None: """ Clears all graphics elements. """ self._svg_elements = []
# Placeholder for methods that would add graphics elements. # These would be called by the bot through the IGraphics interface. # e.g., draw_line, draw_rectangle, draw_text, etc. # For now, these are not strictly necessary for the import test to pass, # as long as the methods called by BaseBotInternals (get_svg_output, clear) exist.
[docs] def add_element(self, element: Dict[str, Any]): # Example method to make it non-empty for testing get_svg_output """Adds a generic graphics element.""" self._svg_elements.append(element)