ConstReadonlyBOT_DEATH: 100Event priority for the BotDeathEvent
ReadonlyBULLET_FIRED: 60Event priority for the BulletFiredEvent
ReadonlyBULLET_HIT_BOT: 70Event priority for the BulletHitBotEvent
ReadonlyBULLET_HIT_BULLET: 80Event priority for the BulletHitBulletEvent
ReadonlyBULLET_HIT_WALL: 90Event priority for the BulletHitWallEvent
ReadonlyCUSTOM: 120Event priority for the CustomEvent
ReadonlyDEATH: 10Event priority for the DeathEvent
ReadonlyHIT_BOT: 30Event priority for the HitBotEvent
ReadonlyHIT_BY_BULLET: 50Event priority for the HitByBulletEvent
ReadonlyHIT_WALL: 40Event priority for the HitWallEvent
ReadonlySCANNED_BOT: 20Event priority for the ScannedBotEvent
ReadonlySKIPPED_TURN: 140Event priority for the SkippedTurnEvent
ReadonlyTEAM_MESSAGE: 110Event priority for the TeamMessageEvent
ReadonlyTICK: 130Event priority for the TickEvent
ReadonlyWON_ROUND: 150Event priority for the WonRoundEvent
Default event priority values. The higher value, the higher event priority. So WonRoundEvent has the highest priority (150), and DeathEvent has the lowest priority (10).