Package dev.robocode.tankroyale.botapi
Class DefaultEventPriority
- Object
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- DefaultEventPriority
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public final class DefaultEventPriority extends ObjectDefault event priorities values. The higher value, the higher event priority. So theWonRoundEventhas the highest priority (150), andDeathEventhas the lowest priority (10).
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Field Summary
Fields Modifier and Type Field Description static intBOT_DEATHEvent priority for theBotDeathEventstatic intBULLET_FIREDEvent priority for theBulletFiredEventstatic intBULLET_HIT_BOTEvent priority for theBulletHitBotEventstatic intBULLET_HIT_BULLETEvent priority for theBulletHitBulletEventstatic intBULLET_HIT_WALLEvent priority for theBulletHitWallEventstatic intCUSTOMEvent priority for theCustomEventstatic intDEATHEvent priority for theDeathEventstatic intHIT_BOTEvent priority for theHitBotEventstatic intHIT_BY_BULLETEvent priority for theHitByBulletEventstatic intHIT_WALLEvent priority for theHitWallEventstatic intSCANNED_BOTEvent priority for theScannedBotEventstatic intSKIPPED_TURNEvent priority for theSkippedTurnEventstatic intTEAM_MESSAGEEvent priority for theTeamMessageEvent.static intTICKEvent priority for theTickEventstatic intWON_ROUNDEvent priority for theWonRoundEvent
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Field Detail
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WON_ROUND
public static final int WON_ROUND
Event priority for theWonRoundEvent- See Also:
- Constant Field Values
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SKIPPED_TURN
public static final int SKIPPED_TURN
Event priority for theSkippedTurnEvent- See Also:
- Constant Field Values
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TICK
public static final int TICK
Event priority for theTickEvent- See Also:
- Constant Field Values
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CUSTOM
public static final int CUSTOM
Event priority for theCustomEvent- See Also:
- Constant Field Values
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TEAM_MESSAGE
public static final int TEAM_MESSAGE
Event priority for theTeamMessageEvent.- See Also:
- Constant Field Values
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BOT_DEATH
public static final int BOT_DEATH
Event priority for theBotDeathEvent- See Also:
- Constant Field Values
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BULLET_HIT_WALL
public static final int BULLET_HIT_WALL
Event priority for theBulletHitWallEvent- See Also:
- Constant Field Values
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BULLET_HIT_BULLET
public static final int BULLET_HIT_BULLET
Event priority for theBulletHitBulletEvent- See Also:
- Constant Field Values
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BULLET_HIT_BOT
public static final int BULLET_HIT_BOT
Event priority for theBulletHitBotEvent- See Also:
- Constant Field Values
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BULLET_FIRED
public static final int BULLET_FIRED
Event priority for theBulletFiredEvent- See Also:
- Constant Field Values
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HIT_BY_BULLET
public static final int HIT_BY_BULLET
Event priority for theHitByBulletEvent- See Also:
- Constant Field Values
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HIT_WALL
public static final int HIT_WALL
Event priority for theHitWallEvent- See Also:
- Constant Field Values
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HIT_BOT
public static final int HIT_BOT
Event priority for theHitBotEvent- See Also:
- Constant Field Values
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SCANNED_BOT
public static final int SCANNED_BOT
Event priority for theScannedBotEvent- See Also:
- Constant Field Values
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DEATH
public static final int DEATH
Event priority for theDeathEvent- See Also:
- Constant Field Values
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